![]() Vector3 scale = new Vector3((float)globalTransform.GetS().X, (float)globalTransform.GetS().Y, (float)globalTransform.GetS().Z) ĭebug. Quaternion rotation = new Quaternion((float)globalTransform.GetQ().X, (float)globalTransform.GetQ().Y, (float)globalTransform.GetQ().Z, (float)globalTransform.GetQ().W) Vector3 translation = new Vector3((float)globalTransform.GetT().X, (float)globalTransform.GetT().Y, (float)globalTransform.GetT().Z) Private void PrintCoordinates(FbxNode node) export unity prefabs as fbx Im Zigler 193 subscribers Subscribe 131 12K views 1 year ago export unity prefab gameobject to any other system that supprt fbx. Scene = FbxScene.Create(manager, "Scene") ![]() If (importer.Initialize(fbxPath, -1, manager.GetIOSettings())) Public class DisplayingAnimation : MonoBehaviourįbxManager manager = FbxManager.Create() įbxIOSettings ioSettings = FbxIOSettings.Create(manager, Globals.IOSROOT) įbxImporter importer = FbxImporter.Create(manager, "Importer") How can I get position, rotation and scale of the fbx at any point of time in its animation? using Autodesk.Fbx I use this script for printing position, rotation and scale of every node of fbx. How to get animation of fbx file in unity during runtime? As we know, fbx file can conatin animation.
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